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Live Betting Terms & Conditions

Article 1
Technical time lag for acceptance
Once you have placed the bet, you will need to wait the time required for acceptance before it comes to validity. If during this interval the chosen odds removed or suspended, the bet will be automatically rejected. Should the odds change, the bet will be rejected, unless the "Accept Change Odds" option on the coupon has been checked.

Article 2
Bet acceptance with reservation
Whenever a bet is submitted to manual approval, Betin Kenya retains the right to refuse it or to reduce the amount staked. The stake can be reduced only if the "Accept Odds Changes" option on the coupon has been checked.

Article 3
Bet acceptance in "Danger Zone"
Betin Kenya reserves the right to extend the time lag for acceptance whenever a bet is placed during a risky action whose outcome may alter noticeably the odds available (s.c. "Danger Zone"). In this case a message will inform the customer about the risky action, and all bets placed during this interval will be accepted or refused at its conclusion.

Article 4
It is up to the Customer to verify that the number of bets placed and the amount staked are coherent with his will before confirming the bet. Once confirmed, the bet cannot be changed or cancelled by the Customer.

Article 5
The Customer declares not to be aware of the outcome of the event when placing a bet. In the event that there are reasons to believe that a bet has been placed on an event, which the result is already known, or after the selected team has obtained a material benefit (eg. Goals or Expulsion, etc..), Betin Kenya reserves the right to cancel the bet as reported in the Section XIII of the general Terms and Conditions of Betin Kenya.

Article 6
Betin Kenya reserves the right to deny access or to terminate access to the Live Betting section of our website, as well as to modify, suspend or discontinue the Live Betting at its sole discretion and without informing the Customer. All contents scheduled on Live Betting are subject to change and Betin Kenya may vary, suspend, replace or withdraw the planned events without notice to the Customer.

Article 7
All the data about the match (current result, timing, etc) published in the Live Betting section of our website is purely indicative and may not be used as a reliable source of information for placing bets. Betin Kenya will not accept any liability for any loss that is caused by such information being reported incorrectly or being not up-to-date.

Article 8
Dead-Heat rule
In the event of equal position/result of two or more competitors, the winnings will be computed dividing the original odds accepted by the number of competitors that share the same result. If, for example, two competitors whose price is 2.80 and 1.90 share the same result (they are both declared winners) the resulting prices will be: 1.4 (2.80/2) and 0.95 (1.90/2).

Article 9
Unless otherwise stated for certain sports/bet typologies, whenever an event is officially interrupted and not completed within midnight (WAT) of the day following that scheduled for the match, all the bets still open at the moment of the interruption will be considered void.

Article 10
If an event is not offered with the market "Any Other", Betin Kenya reserves the right to add new participants at any time after the publication of the initial list, including eventually requests by customers.

Article 11
The minimum betting amount for a live bet is 0,20€ for a single or multiple-choice bet.

American Football Live

Article 1
The outcome of a bet on an American football live event is based on the score at the end of regular playing time, extra time included.

Article 2
Whenever an American football match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day after the day originally planned for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

Article 3
Market Types

Head to head (HH). You have to predict the winner of the match.

1X2. You have to predict the winner of the match at the end of regular time.

Handicap (2 Ways). You have to predict the winner of the match by adding or subtracting the spread offered by Betin Kenya from the final score.
If the spread offered is -6,5:
-Betting on "Home" the bet is won if the home team wins with a margin of at least 7 points.
-Betting on "Away" the bet is won if the away team wins or loses with a margin lower than 7 points.

Over/Under Points (2 Ways). You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Over/Under (Team). You have to predict if, at the end of the match, the total number of goals scored by a team (home or away) will be over or under the spread indicated.

Even/Odd. You have to predict if the total number of points scored will be even or odd.

Winning Margin. You have to predict the winning margin of the winning team.

Next Touchdown. You have to predict the team that will score the next touchdown.

Missed Field Goal. You have to predict if there will be a missed field goal or not.

1st-2nd-3rd-4th Quarter 1X2. You have to predict the winner of the specified game period.
3 possible outcomes: Home, Tie, Away.

Baseball Live

Article 1
The outcome of a bet on a baseball live event is based on the score at the end of regular playing time, extra inning included. For settlement purpose will be considered the competition's official websites results.

Article 2
If the difference in points between the two teams is more than or equal to 10 points starting from 7th inning, the game ends in advance for obvious primacy of a team (Mercy rule). Back-to-front, in the Major League Baseball, winners and losers are official after 5 innings completed, or 4.5 if the home team is leading.

Article 3
Whenever a baseball match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day of the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid.

Article 4
Market Types

Match Winner
You have to predict the winner of the match.

Match Over/Under Runs
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Handicap
You have to predict the winner of the game by adding or subtracting the spread offered from the final score.
Example:
If the spread offered is Home -6.5:
- Betting on 1H, the bet is won if the home team wins with a margin of at least 7 runs.
- Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 runs.

Rest of Match 1X2
You have to predict the outcome of the match not considering runs scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Total Home Team (spread)
You have to predict if the total number of runs scored during the entire match by the home team only will be over or under the spread indicated.

Total Away Team (spread)
You have to predict if the total number of runs scored during the entire match by the away team only will be over or under the spread indicated.

Odd/Even
You have to predict whether the number of runs scored in the match is an odd or even number (0-0 is considered an even number of runs).

Winning Margin
You have to predict the margin of victory for the winning team.

Which Team Gets the Highest Score in the Inning?
You have to predict which team will score the most runs in the indicated inning.

Maximum Innings Totals
You have to predict the number of runs scored in the indicated inning.

Team to Score Point X
You have to predict which team will score the indicated point.

Which Team Wins Race to X Points?
You have to predict which team will score the indicated point first in a race situation.

Will there be Overtime?
You have to predict if any overtime innings are played.

Matchbet & Totals (spread)
You have to predict the combination of the result of the match plus whether the total runs scored will be over or under the indicated spread. There are 6 possible outcomes:
1 & Over (home team win and total runs in the match is over the indicated spread)
1 & Under (home team win and total runs in the match is under the indicated spread)
X & Over (match ends in a draw and total runs in the match is over the indicated spread)
X & Under (match ends in a draw and total runs in the match is under the indicated spread)
2 & Over (away team win and total runs in the match is over the indicated spread)
2 & Under (away team win and total runs in the match is under the indicated spread)

Halftime 1X2
You have to predict the winner of the 1st half only. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins).

Which Team Will Lead After 5 Innings?
You have to predict which team will be leading after each team has played 5 innings

Half Time Handicap
You have to predict the winner of the game by adding or subtracting the spread offered from the half time score.
Example:
If the spread offered is Home -6.5:
- Betting on 1H, the bet is won if the home team wins with a margin of at least 7 runs.
- Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 runs.

Half Time Over/Under Runs
You have to predict if the total number of points scored during the 1st half will be over or under the spread indicated.

5 Innings Handicap
You have to predict the winner of the game by adding or subtracting the spread offered from the score after 5 innings.
Example:
If the spread offered is Home -6.5:
- Betting on 1H, the bet is won if the home team wins with a margin of at least 7 runs.
- Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 runs.

5 Innings Over/Under Runs
You have to predict if the total number of points scored after 5 innings will be over or under the spread indicated.

5 Innings Total Home Team (spread)
You have to predict if the total number of runs scored after 5 innings by the home team only will be over or under the spread indicated.

5 Innings Total Away Team (spread)
You have to predict if the total number of runs scored after 5 innings by the away team only will be over or under the spread indicated.

Period Winner
You have to predict which team will score the most runs in the indicated inning.

Period Over/Under Runs
You have to predict if the total number of runs scored in the indicated inning will be over or under the spread indicated.

Basketball Live

Article 1
The outcome of a bet on a basketball live event is based on the score at the end of regular playing time, extra time included.
For settlement purpose will be considered the competition's official websites results.

Article 2
Whenever a basketball match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day of the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid.

Article 3
Market Types

3Way
You have to predict the result of the match at the end of regular time. There are 3 possible outcomes, 1 (home team wins), X (regular time draw), 2 (away team wins).

Which Team Will Win the Match, including Overtime?
You have to predict which team will win the match including any overtime periods if played.

Over / Under - Including Overtime
You have to predict if the total number of points scored during the entire match (including overtime) will be over or under the spread indicated.

Over / Under
You have to predict if the total number of points scored during regular time will be over or under the spread indicated.

Handicap Including Overtime
You have to predict the winner of the game by adding or subtracting the spread offered from the final score.
Example:
If the spread offered is (-6.5):
- Betting on 1H, the bet is won if the home team wins with a margin of at least 7 points.
- Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 points.

Odd / Even
You have to predict if the total number of points scored during regular time are going to be odd or even.

Odd/Even Including Overtime
You have to predict if the total number of points scored during the match (including overtime) are going to be odd or even.

Will There Be Overtime?
You have to predict if an overtime period will be played in the match.

Team to Score Point X, Including Overtime
You have to predict which team will score the indicated point. Overtime period counts.

Which Team Wins Race to X Points, Including Overtime?
You have to predict which team will score the indicated point first in a race situation. Overtime period counts.

Half Time 3Way
You have to predict the result of the first half of the match.

Half Time Draw No Bet
You have to predict the result of the first half of the match. If the first half ends in a tie, the selection is considered void.

Half Time Handicap
You have to predict the winner of the 1st half by adding or subtracting the spread offered from the half time score.
Example:
If the spread offered is (-6.5):
- Betting on 1H, the bet is won if the home team wins the 1st half with a margin of at least 7 points.
- Betting on 2H, the bet is won if the away team wins or loses the 1st half with a margin lower than 7 points.

Half Time Over / Under
You have to predict if the total number of points scored during the 1st half only will be over or under the spread indicated.

Half Time Odd / Even
You have to predict if the total number of points scored during the 1st half only are going to be odd or even.

Period X Draw No Bet
You have to predict the result of the indicated period. If the indicated period ends in a tie, the selection will be void.

Period X 3Way
You have to predict the result of the indicated period.

Period X Over/Under
You have to predict whether the total points scored in the indicated period is over or under the spread.

Period X Handicap
You have to predict the winner of the indicated period by adding or subtracting the spread offered from the score at the end of the indicated period.
Example:
If the spread offered is (-6.5):
- Betting on 1H, the bet is won if the home team wins the period with a margin of at least 7 points.
- Betting on 2H, the bet is won if the away team wins or loses the period with a margin lower than 7 points.

Period X Odd/Even
You have to predict if the total number of points scored during the indicated period are going to be odd or even.

Period X - Which Team Wins Race to Y Points?
You have to predict which team will score the indicated point first in a race situation. If the nominated point is not scored in the indicated period, the selection will be void.

Highest Scoring Quarter
You have to predict which quarter in the match will see the most points scored. There are 5 betting options: 1st quarter, 2nd quarter, 3rd quarter, 4th quarter & Equals. Equals is the winner if two or more quarters share the same number of points and are declared the highest scoring periods.

Matchbet and Totals
You have to predict the combination of the final result of the match and whether the total points scored in the match are over or under the specified line.

Boxing Live

Article 1
The outcome of a bet on boxing is based on the first results which are published officially. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.

Article 2
If an event in boxing is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (WAT) of the following day from the actual one.

Article 3
Types of Bets

Winner. This means that the boxer or national team selected will win the event. If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section).

Placing. This means that the boxer or national team selected will reach the podium (first, second or third position). If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section).

Head to Head. One has to predict which one of the two boxers or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the boxers or teams retires or is disqualified, this type of bet will be declared void.

Cricket Live

Article 1
The bet outcome of an event on Cricket is based on the result at the end of the match.
If the match is tied and the official competiton rules do not determine a winner; or if the competition rules determine a winner by a coin toss or drawing of lots, then all undecided markets will be considered void.
In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached it's natural conclusion. eg. declaration, team all out, etc.
All markets do not consider 'Super Overs' unless specified.
Bets will stand if at least one ball is bowled.

Article 2
All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official results.
In the event of interruption of a match due external factors, undecided bets will be declared void, unless a winning team is determined according to the official rules of the tournament.

Article 3
Types of bet


Match winner - Bet on the team to win the match. Market will be settled in accordance with the official result.

Total Runs - Bet over or under the quoted line. Winner will be determined by the total amount of runs scored.

Home Team Total Runs - Bet over or under the quoted line on the total runs scored by the home team.

Away Team Total Runs - Bet over or under the quoted line on the total runs scored by the away team.

Odd/Even Number of Runs - Bet on whether the total runs will be an odd or even number

Number of runs in the highest scoring over - Bet on how many runs will be scored in the highest scoring over in the innings.

Which team will have the highest scoring over - Bet on the team to score the most runs in any one over.

Will there be a tie - Bet on whether the match will finish in a tie.

Which team will lead after 'x' overs - Bet on the team to be leading after the quoted amount of overs. 

Home Team runs after 'x' overs - Bet over or under the quoted line for the amount of runs the home team will acquire after the given amount of overs.

Away Team runs after 'x' overs - Bet over or under the quoted line for the amount of runs the away team will acquire after the given amount of overs.

Runs in an over - Bet over or under the quoted line for the amount of runs to be scored in a given over.

Twenty20 -  all scheduled overs must be played for undecided markets to be settled unless the innings has reached its natural conclusion
ODIs - a minimum of 90 % of the entire overs allocated for an innings must be played at the time the bet was struck for markets to be settled unless the innings has reached its natural conclusion.

Cycling Live

Article 1
The outcome of a bet on cycling will be defined according to the official results published at the moment of the medals ceremony. Any eventual decision which will be taken by the competent sporting bodies after the ceremony will not be taken into consideration. If a competition is reduced in time or is characterised by suspensions due to adverse weather conditions, the bets will be paid according to the officially published results.

Article 2
If a race is officially cancelled, all the relative bets on it will be declared null and void. If one of the legs of the whole race is suspended, all the relative bets will remain valid until the end of the leg or its eventual cancellation. When a single race is postponed or suspended, all relative bets will remain valid if the event is completed until midnight of the following day of the said event. If the event is not run or completed during this period, all the bets on the said event will be null and void.

Article 3
Types of Bets

Winner. This means that the cyclist selected will win the event. If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section).
If the "Any Other" selection is offered will be considered included into this all the runners that are not included into the list of runners at the start of the livebetting event. Under no circumstances a runner that has previously offered during the live event will be included into the "Any Other" selection

Placing. This means that the cyclist selected will reach the podium (first, second or third position). If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section).

Head to Head. One has to predict which one of the two cyclists specified in the bet reaches the best placing in the final classification during the race. If one of the cyclists is eliminated in the same phase this type of bet will be declared void.

Winning Margin. One has to predict what will be the winning margin of the winner in the event.

Darts Live

Article 1
The outcome of a bet on a darts match is based on the first published official results. If a competitor retires before the total number of legs needed to win the match has been reached, all settled bets will remain valid, whereas open bets will be refunded, except for bets on the match winner, which will be paid normally.

Article 2
If a match is officially cancelled, all open bets related to the event will be deemed void. If a match is suspended or postponed, all related bets will remain valid until the match is finished or cancelled.

Article 3
Market types

Head to Head.
You have to predict the winner of the match. If one of the competitors retires, he will be regarded as the loser of the match.

1X2.
You have to predict the winner of the match. There are three possible outcomes: Player 1, Tie, Player 2.

Correct Score.
You have to predict the exact result of the indicated set or leg.

Handicap.
Depending whether the match is divided into sets and legs or only into legs, you have to predict the winner of the match by adding or subtracting the spread offered by Betin Kenya from the final score.
Example:
If the offered spread is -2.5:
- Betting on Player 1, the bet will be winning if Player 1 wins the match with a margin of at least 3 sets or legs.
- Betting on Player 2, the bet will be winning if Player 2 wins the match or if he loses the match with a margin of less than 3 sets or legs.

Head to Head 180s.
You have to predict which player will achieve the highest number of 180s during the entire match.

Over/Under 180s 2 Bands.
You have to predict whether the number of 180s achieved during the match will be over or under the spread offered by Betin Kenya.

Over/Under 180 3 Bands.
You have to predict whether the number of 180s achieved during the match will be over, under or equal to the spread offered by Betin Kenya.

Highest Match Checkout (spread).
You have to predict whether the highest checkout score achieved during the match will be over, under or included in the spread offered by Betin Kenya.

Leg X Winner.
You have to predict the winner of the indicated leg.

Leg X 180.
You have to predict whether one of the two players will achieve a 180 during the indicated leg.

Leg X Winning Checkout.
You have to predict whether the checkout score achieved during the indicated leg will be over, under or included in the spread offered by Betin Kenya.

Set X Winner.
You have to predict the winner of the indicated set.

Set X Leg Y Winner.
You have to predict the winner of a certain leg of the indicated set.

Set X Leg Y 180.
You have to predict whether one of the two players will achieve a 180 during a certain leg of the indicated set.

Set X Leg Y Winning Checkout.
You have to predict whether the checkout score achieved during a certain leg of the indicated set will be over, under or included in the spread offered by Betin Kenya.

Handball Live

Article 1
Excluding indications on particular bets, the results of a Handball event is based on the final result of the game excluding extra time, unless otherwise specified in a single market. The official sites of the competitions in question will be those referred to until further notice.

Article 2
If a game of handball is officially postponed or suspended, all the relative bets will remain valid if the event is completed before midnight (CET) of the day of the match. If this is not the case, all bets relative to this event and which were open before the suspension will be considered null and void while those already made will be considered valid.

Article 3
Types of Bets

1X2
You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Over/Under (spread)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

2 Way Handicap
You have to predict the winner of the game by adding or subtracting the spread offered from the final score.
Example:
If the spread offered is (-6.5):
- Betting on 1H, the bet is won if the home team wins with a margin of at least 7 goals.
- Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 goals.

3 Way Handicap (spread)
You have to predict the outcome of the match taking into account the handicap offered.
Example:
The handicap offered is Home -2. If you bet on 1H your bet will be a winner if the home team wins the match by three or more goals. If you bet on XH your bet is a winner if the home team win by a two goal margin exactly. If you bet on 2H your bet will be a winner if the away team wins by any margin, the match finishes in a draw or if the away team lose by only one goal.
Example 2:
The handicap offered is Away -3. If you bet on 1H your bet will be a winner if the Home Team wins by any score, the match finishes in a draw or the home team lose by 2 goals or less. If you bet XH your bet will be a winner if the Away team win by 3 goals exactly. If you bet 2H your bet will be a winner if the Away team win by 4 or more goals.

Odd/Even
You have to predict whether the number of goals scored in the match is an odd or even number (0-0 is considered an even number of goals).

Halftime 1X2
You have to predict the winner of the 1st half only. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins).

Halftime Over/Under (spread)
You have to predict if the total number of goals scored during the 1st half only will be over or under the spread indicated.

Half Time 2 Way Handicap
You have to predict the winner of the 1st half by adding or subtracting the spread offered from the half time score.
Example:
If the spread offered is Home (-6.5):
- Betting on 1H, the bet is won if the home team wins the 1st half with a margin of at least 7 goals.
- Betting on 2H, the bet is won if the away team wins or loses the 1st half with a margin lower than 7 goals.

Half Time 3 Way Handicap
You have to predict the result of the first half only, taking into account the handicap offered.
Example:
The handicap offered is Home -2. If you bet on 1H your bet will be a winner if the home team wins the 1st half by three or more goals. If you bet on XH your bet is a winner if the home team win the 1st half by a two goal margin exactly. If you bet on 2H your bet will be a winner if the away team wins the 1st half by any margin, the 1st half finishes in a draw or if the away team lose the 1st half by only one goal.
Example 2:
The handicap offered is Away -3. If you bet on 1H your bet will be a winner if the Home Team wins the 1st half by any score, the 1st half finishes in a draw or the home team lose the 1st half by 2 goals or less. If you bet XH your bet will be a winner if the Away team win the 1st half by 3 goals exactly. If you bet 2H your bet will be a winner if the Away team win the 1st half by 4 or more goals.

Half Time Odd/Even
You have to predict whether the number of goals scored in the 1st Half is an odd or even number (0-0 is considered an even number of goals).

Team to Score Goal X, Including Overtime
You have to predict which team will score the indicated goal. Overtime period counts.

Which Team Wins Race to X Goals, Including Overtime?
You have to predict which team will score the indicated goal first in a race situation. Overtime period counts.

Horse Racing Live

Article 1
The outcome of a bet on a horse racing live event is based on the first published official results. Following decisions taken by disciplinary or legal bodies and affecting or amending the result achieved on the race field will not be taken into consideration.

Article 2
Whenever a race is officially postponed or suspended, all the bets still open at the moment of the interruption will be considered void.

Article 3
Market Types

  • Winner
    You predict that the selected horse will be the winner of the race. If the chosen horse does not take part into the competition the bet will be void.
  • Podium
    You predict that the selected horse will reach the podium (first, second or third position).
  • Matchups
    You have to predict which of the two horses specified in the bet will achieve the best position at the end of the race. In case of both horses either retiring or being disqualified this bet typology will be deemed void. If only one horse retires or is disqualified, the other horse will be considered the winner.

Ice Hockey Live

Article 1
Unless otherwise stated for specific bet typologies the outcome of a bet on an Ice Hockey live event is based on the result of the match after regular time. Markets including Overtime and Penalty shoot out scores will be specified.
For settlement purposes we will consider only the results of respective official competition websites.

Article 2
Whenever an ice hockey match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day of the match. All the bet typologies related to that event that were still open at the moment of the suspension will be considered void, while all the settled bets will stand valid.

Article 3
Market Types

1X2
You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Over/Under (spread)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

3 Way Handicap (spread)
You have to predict the outcome of the match taking into account the handicap offered.
Example:
The handicap offered is Home -2. If you bet on 1H your bet will be a winner if the home team wins the match by three or more goals. If you bet on XH your bet is a winner if the home team win by a two goal margin exactly. If you bet on 2H your bet will be a winner if the away team wins by any margin, the match finishes in a draw or if the away team lose by only one goal.
Example 2:
The handicap offered is Away -3. If you bet on 1H your bet will be a winner if the Home Team wins by any score, the match finishes in a draw or the home team lose by 2 goals or less. If you bet XH your bet will be a winner if the Away team win by 3 goals exactly. If you bet 2H your bet will be a winner if the Away team win by 4 or more goals.

Which Team Will Win the Match Including Overtime & Penalties?
You have to predict which team will win the match including any overtime or penalties required to determine the winner.

Draw No Bet
You have to predict which team will win the match. If the teams draw the selection will be void.

Rest of Match 1X2
You have to predict the outcome of the match not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Next Goal
You have to predict the team that will score the next goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the match).

Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X (at the end of the match the home team wins or draws),
X2 (at the end of the match the away team wins or draws),
12 (at the end of the match the home team wins or the away team wins).

Correct Score
You have to predict the correct score of the match during regular time

Goals Home Team
You have to predict the exact number of goals that will be scored by the home team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).

Goals Away Team
You have to predict the exact number of goals that will be scored by the home team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).

Total Home Team (spread)
You have to predict if the total number of goals scored during the entire match by the home team only will be over or under the spread indicated.

Total Away Team (spread)
You have to predict if the total number of goals scored during the entire match by the away team only will be over or under the spread indicated.

Odd/Even
You have to predict whether the number of goals scored in the match is an odd or even number (0-0 is considered an even number of goals).

Who Wins The Period?
You have to predict the result of the indicated period.

Period X Over/Under
You have to predict whether the total points scored in the indicated period is over or under the spread.

Period X Handicap
You have to predict the winner of the indicated period by adding or subtracting the spread offered from the score at the end of the indicated period.
Example:
If the spread offered is (-1.5):
- Betting on 1H, the bet is won if the home team wins the period with a margin of at least 2 points.
- Betting on 2H, the bet is won if the away team wins or loses the period with a margin lower than 2 points.

Period X Odd/Even
You have to predict if the total number of points scored during the indicated period are going to be odd or even.

Overtime Who Wins the Rest?
You have to predict the outcome of the Overtime period only not considering possible goals scored in Overtime before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Next Goal Overtime
You have to predict the team that will score the next goal in the Overtime period. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the match).

To Win Penalty Shootout
You have to predict the team that will win the match at the end of the penalty shootout.

Next Goal Penalty Shootout
You have to predict which team will score the next goal in the penalty shootout.

Highest Scoring Period
You have to predict which period in the match will see the most goals scored. There are 4 betting options: 1st period, 2nd period, 3rd period & Equals. Equals is the winner if two or more periods share the same number of points and are declared the highest scoring periods.

Motor Sports Live

Article 1
The outcome of a bet on a motor or auto racing live event is based on the first published official results. Following decisions taken by disciplinary or legal bodies (including but not limited to FIA, DORNA, NASCAR, FIM, etc.) and affecting or amending the result achieved on the race field will not be taken into consideration.

Article 2
Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 24 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all the bets still open at the moment of the interruption will be considered void.

Article 3
If a race is for whatsoever reason abandoned before the completion of the 75% of the planned distance (rounded down to the nearest whole number of laps) the event will be considered void, even though the federation might regard the race as completed and assign points to drivers/teams.

Article 4 - Qualifying sessions
The outcome of a bet on live events related to the qualifying sessions (Pole Position), is based on the first official results provided by the official authorized federation. Will not considered any eventually penalties.
If a driver does not obtain an official lap time, he will be considered lost.
In order to consider valid all bets related to Head to Head, the drivers must take part into the qualifying session obtaining at least an official lap time.
On the contrary all bets related to Head to Head  will be declared Void.
In the event of a referral after midnight of the same day, all bets till open will be refunded.

Article 5 - Free Practice
The outcome of a bet on live events related to any free practice session, is based on official timing provided by the by the official authorized federation.
If a driver does not obtain an official lap time, he will be considered lost.
In order to consider valid all bets related to Head to Head, the drivers must take part into the free practice session obtaining at least an official lap time.
On the contrary all bets related to Head to Head  will be declared Void.

Article 6
Market Types

  • Winner
    You predict that the selected driver will be the winner of the race.
    If the "Any Other" selection is offered will be considered included into this all the runners that are not included into the list of runners at the start of the livebetting event. Under no circumstances a runner that has previously offered during the live event will be included into the "Any Other" selection
  • Podium.
    You predict that the selected driver will reach the podium (first, second or third position).
  • Head to Head
    You have to predict which of the two drivers specified in the bet will achieve the best position in the race. In case of both drivers either retiring or being disqualified at the same lap this bet typology will be deemed void.
  • Winning Margin
    You have to predict the winning margin of the race winner, choosing among the alternatives proposed.

Rugby Live

RUGBY UNION and RUGBY LEAGUE

Article 1
The outcome of a bet on a rugby union/league live event is based on the score at the end of regular playing time. For settlement purpose will be considered the competition's official websites results.

Article 2
Whenever a rugby union/league match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day of the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid.

Article 3
Market Types

  • 1X2
    You have to predict the winner of the match at the end of regular playing time.
  • Handicap (3ways)
    You have to predict the winner of the match by adding or subtracting the spread offered by Betin Kenya from the final score.
    Example:
    If the spread offered is -5:
    - Betting on "Home", the bet is won if the home team wins with a margin of at least 6 points.
    - Betting on "Tie", the bet is won if the home team wins with a margin of exactly 5 points.
    - Betting on "Away", the bet is won if the home team wins with a margin lower than 5 points.
  • Handicap (2ways)
    You have to predict the winner of the match by adding or subtracting the spread offered by Betin Kenya from the final score.
    Example:
    If the spread offered is -6,5:
    - Betting on "Home", the bet is won if the home team wins with a margin of at least 7 points.
    - Betting on "Away", the bet is won if the home team wins or loses with a margin lower than 7 points.
  • Over/Under points
    You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
  • Total Points
    You have to predict if the total number of points scored during the entire match will be over, under or included in the range offered.
  • Next Try
    You have to predict which team will get the next try. If there won't be scored any try (or if that specific try won't be scored), the bet will be considered void.
  • Next Try to be converted
    You have to predict if the kick consequent the next try will be scored. If there won't be scored any try the bet will be considered void.
  • Over/Under total tries
    You have to predict if the total number of tries scored during the entire match will be over, under or included in the range offered.
  • Over/Under team tries (3ways)
    You have to predict if a Team's (Home or Away) total number of tries scored during the entire match will be over, under or included in the range offered.

Snooker Live

Article 1
The outcome of a bet on a snooker event is based on the first published official results. If a competitor retires before the total number of frames needed to win the match has been reached, all settled bets will remain valid, whereas open bets will be refunded, except for bets on the match winner, which will be paid normally.

Article 2
If a match is officially cancelled, all related bets will be deemed void. If a match is suspended or postponed, all related bets will remain valid until the match is finished or cancelled.

Article 3
Market types

Head to Head.
You have to predict the winner of the match. If one of the competitors retires, he will be regarded as the loser of the match.

1X2.
You have to predict the winner of the match. There are three possible outcomes: Player 1, Tie, Player 2.

Correct Score Frames.
You have to predict the exact result of the match, based on the number of frames won by each of the competitors.

Handicap (2 ways).
You have to predict the winner of the match by adding or subtracting the spread offered by Betin Kenya from the final score.

Example:
If the offered spread is -2.5:
- Betting on Player 1, the bet will be winning if Player 1 wins the match with a margin of at least 3 frames.
- Betting on Player 2, the bet will be winning if Player 2 wins the match or if he loses the match with a margin of less than 3 frames.

Top Break.
You have to predict if the highest break will be achieved by Player 1 or by Player 2 or if both players will achieve the same score.

Highest Match Break.
You have to predict whether the score of the highest break will be over, under or included in the spread offered by Betin Kenya.

Highest Match Break Player X.
You have to predict whether the score of the highest break of the indicated player will be over, under or included in the spread offered by Betin Kenya.

Frame X Winner.
You have to predict the winner of the indicated frame.

Frame X 1st Colour Potted.
You have to predict the first coloured ball (Black, Blue, Pink, Yellow, Green, Brown) to be potted during the indicated frame.

Frame X 1st Red Potted.
You have to predict which player will be the first one to pot a red ball.

Frame X Highest Break.
You have to predict whether the score of the highest break in the indicated frame will be over, under or included in the spread offered by Betin Kenya.

Frame X Over/Under Points.
You have to predict whether the final score of the indicated frame will be over, under or included in the spread offered by Betin Kenya.

Soccer Live

Article 1
The outcome of a bet on a football (soccer) live event is based on the scheduled minutes of play plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2
Whenever a football match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day of the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the settled bets will stand valid.

Article 3
Market Types

1X2
You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Over/Under (spread)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

3 Way Handicap (spread)
You have to predict the outcome of the match taking into account the handicap offered.
Example:
The handicap offered is Home -2. If you bet on 1H your bet will be a winner if the home team wins the match by three or more goals. If you bet on XH your bet is a winner if the home team win by a two goal margin exactly. If you bet on 2H your bet will be a winner if the away team wins by any margin, the match finishes in a draw or if the away team lose by only one goal.
Example 2:
The handicap offered is Away -3. If you bet on 1H your bet will be a winner if the Home Team wins by any score, the match finishes in a draw or the home team lose by 2 goals or less. If you bet XH your bet will be a winner if the Away team win by 3 goals exactly. If you bet 2H your bet will be a winner if the Away team win by 4 or more goals.

1st Half 3 Way Handicap (spread)
You have to predict the outcome of the 1st half taking into account the handicap offered.

2nd Half 3 Way Handicap (spread)
You have to predict the outcome of the 2nd half taking into account the handicap offered.

Draw No Bet
You have to predict which team will win the match. If the teams draw the selection will be void.

1st Half Draw No Bet
You have to predict which team will win the 1st half. If the teams draw the 1st half the selection will be void.

2nd Half Draw No Bet
You have to predict which team will win the 2nd half. If the teams draw the 2nd half the selection will be void.

Rest of Match 1X2
You have to predict the outcome of the match not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Next Goal
You have to predict the team that will score the next goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the match).

Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X (at the end of the match the home team wins or draws),
X2 (at the end of the match the away team wins or draws),
12 (at the end of the match the home team wins or the away team wins).

1st Half Double Chance
You have to predict the outcome of the 1st half. There are 3 possible outcomes:
1X (at the end of the 1st half the home team wins or draws),
X2 (at the end of the 1st half the away team wins or draws),
12 (at the end of the 1st half the home team wins or the away team wins).

2nd Half Double Chance
You have to predict the outcome of the 2nd half. There are 3 possible outcomes:
1X (at the end of the 2nd half the home team wins or draws),
X2 (at the end of the 2nd half the away team wins or draws),
12 (at the end of the 2nd half the home team wins or the away team wins).

Correct Score
You have to predict the correct score of the entire match.

Goals Home Team
You have to predict the exact number of goals that will be scored by the home team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).

Goals Away Team
You have to predict the exact number of goals that will be scored by the home team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).

Total Home Team (spread)
You have to predict if the total number of goals scored during the entire match by the home team only will be over or under the spread indicated.

Total Away Team (spread)
You have to predict if the total number of goals scored during the entire match by the away team only will be over or under the spread indicated.

Goal/No Goal
You have to predict whether both teams will score in the match. There are two possible outcomes: 
GG (both teams score at least one goal each during the whole match),
NG (one or both the teams do not score any goal during the whole match).

1st Half Goal/No Goal
You have to predict whether both teams will score in the 1st Half. There are two possible outcomes: 
GG (both teams score at least one goal each during the 1st half),
NG (one or both the teams do not score any goal during the 1st half).

2nd Half Goal/No Goal
You have to predict whether both teams will score in the 2nd half. There are two possible outcomes: 
GG (both teams score at least one goal each during the 2nd half),
NG (one or both the teams do not score any goal during the 2nd half).

Matchbet & Totals (spread)
You have to predict the combination of the result of the match plus whether the total goals scored will be over or under the indicated spread. There are 6 possible outcomes:
1 & Over (home team win and total goals in the match is over the indicated spread)
1 & Under (home team win and total goals in the match is under the indicated spread)
X & Over (match ends in a draw and total goals in the match is over the indicated spread)
X & Under (match ends in a draw and total goals in the match is under the indicated spread)
2 & Over (away team win and total goals in the match is over the indicated spread)
2 & Under (away team win and total goals in the match is under the indicated spread)

1st Half Matchbet & Totals (spread)
You have to predict the combination of the 1st half of the match plus whether the total goals scored in the first half will be over or under the indicated spread. There are 6 possible outcomes:
1 & Over (home team win the 1st half and total goals in the 1st half is over the indicated spread)
1 & Under (home team win the 1st half and total goals in the 1st half is under the indicated spread)
X & Over (1st half ends in a draw and total goals in the 1st half is over the indicated spread)
X & Under (1st half ends in a draw and total goals in the 1st half is under the indicated spread)
2 & Over (away team win the 1st half and total goals in the 1st half is over the indicated spread)
2 & Under (away team win the 1st half and total goals in the 1st half is under the indicated spread)

2nd Half Matchbet & Totals (spread)
You have to predict the combination of the result of the 2nd half plus whether the total goals scored in the 2nd half will be over or under the indicated spread. There are 6 possible outcomes:
1 & Over (home team win the 2nd half and total goals in the 2nd half is over the indicated spread)
1 & Under (home team win the 2nd half and total goals in the 2nd half is under the indicated spread)
X & Over (2nd half ends in a draw and total goals in the 2nd half is over the indicated spread)
X & Under (2nd half ends in a draw and total goals in the 2nd half is under the indicated spread)
2 & Over (away team win the 2nd half and total goals in the 2nd half is over the indicated spread)
2 & Under (away team win the 2nd half and total goals in the 2nd half is under the indicated spread)

Matchbet & Both Teams To Score
You have to predict the combination of the result of the match plus whether both teams will score will at least one goal in the match. There are 6 possible outcomes:
Home & Yes (Home team to win the match and both teams to score in the match)
Home & No (Home team to win the match and only one or neither team to score in the match)
Draw & Yes (Match to end in a draw and both teams to score in the match)
Draw & No (Match to end in a draw and only one or neither team to score in the match)
Away & Yes (Away team to win the match and both teams to score in the match)
Away & No (Away team to win the match and only one or neither team to score in the match)

1st Half Matchbet & Both Teams To Score
You have to predict the combination of the result of the first half plus whether both teams will score will at least one goal in the first half. There are 6 possible outcomes:
Home & Yes (Home team to win the 1st half and both teams to score in the 1st half)
Home & No (Home team to win the 1st half and only one or neither team to score in the 1st half)
Draw & Yes (1st half to end in a draw and both teams to score in the 1st half)
Draw & No (1st half to end in a draw and only one or neither team to score in the 1st half)
Away & Yes (Away team to win the 1st half and both teams to score in the 1st half)
Away & No (Away team to win the 1st half and only one or neither team to score in the 1st half)

2nd Half Matchbet & Both Teams To Score
You have to predict the combination of the result of the 2nf half only plus whether both teams will score will at least one goal in the match. There are 6 possible outcomes:
Home & Yes (Home team to win the 2nd half and both teams to score in the 2nd half)
Home & No (Home team to win the 2nd half and only one or neither team to score in the 2nd half)
Draw & Yes (2nd half to end in a draw and both teams to score in the 2nd half)
Draw & No (2nd half to end in a draw and only one or neither team to score in the 2nd half)
Away & Yes (Away team to win the 2nd half and both teams to score in the 2nd half)
Away & No (Away team to win the 2nd half and only one or neither team to score in the 2nd half)

Double Chance & Totals
You have to predict the combination of the result of the match and whether the total goals scored will be over or under the indicated spread. There are 6 possible outcomes:
1X & Under (The match finishes in a home win or a draw and the total goals scored are under the indicated spread)
1X & Over (The match finishes in a home win or a draw and the total goals scored are over the indicated spread)
X2 & Under (The match finishes in an away win or a draw and the total goals scored are under the indicated spread)
​X2 & Over (The match finishes in an away win or a draw and the total goals scored are over the indicated spread)
12 & Under (The match finishes in a home win or an away win and the total goals scored are under the indicated spread)
​12 & Over (The match finishes in a home win or an away win and the total goals scored are over the indicated spread)

Double Chance & Both Teams to Score
You have to predict the combination of the result of the match and whether the both teams will score in the match. There are 6 possible outcomes:
1X & Yes (The match finishes in a home win or a draw and both teams score in the match)
1X & No (The match finishes in a home win or a draw and only one team or neither team score in the match)
X2 & Yes (The match finishes in an away win or a draw and both teams score in the match)
​X2 & No (The match finishes in an away win or a draw and only one team or neither team score in the match)
12 & Yes (The match finishes in a home win or an away win and both teams score in the match)
​12 & No (The match finishes in a home win or an away win and only one team or neither team score in the match)

Odd/Even
You have to predict whether the number of goals scored in the match is an odd or even number (0-0 is considered an even number of goals).

Highest Scoring Half
You have to predict which half in the match will see the most goals. There are 3 possible options:
First half HSH – the 1st half will see the most goals
Second Half HSH – the 2nd half will see the most goals
Equals HSH – an equal amount of goals scored in the 1st and 2nd halves.

Halftime 1X2
You have to predict the winner of the 1st half only. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins).

Halftime Over/Under (spread)
You have to predict if the total number of goals scored during the 1st half only will be over or under the spread indicated.

Halftime Who Wins The Rest?
You have to predict the outcome of the 1st half only not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins).

1st half Goals Home Team
You have to predict the exact number of goals that will be scored by the home team during the 1st half only. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).

1st half Goals Away Team
You have to predict the exact number of goals that will be scored by the home team during the 1st half only. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).

Second Half 1X2
You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Second Half Over/Under (spread)
You have to predict if the total number of goals scored during the 1st half only will be over or under the spread indicated.

When Will The Next Goal Be Scored?
You have to predict when the next goal in the match will be scored using the offered time periods.

To Qualify
You have to predict which team will advance to the next round of the indicated competition.

Winning Method
You have to predict the winning team and whether the match will end in regular time, extra time or with a penalty shootout.

15 Minutes - Which Team Will Score the Most Goals?
You have to predict which team will score the most goals in the indicated 15 minute period.

15 Minutes - Which Team Will Score ?
You have to predict which team will score the named goal in the indicated 15 minute period.

15 Minutes - Totals
You have to predicted whether the total goals scored in the indicated 15 minute period is over or under the indicated spread.

Cornerbet
You have to predict which team will take the most corners in the match. The corner must be taken for it to count. Corners awarded but not taken are not considered.

Total Corners (Spread)
You have to predict whether the total amount of corners taken in the match is over or under the indicated spread. The corner must be taken for it to count. Corners awarded but not taken are not considered.

Corner Handicap
You have to predict which team will take the most corners in the match taking into consideration the handicap offered. The corner must be taken for it to count. Corners awarded but not taken are not considered.

Corners Odd/Even
You have to predict whether the total amount of corners taken in the match is an odd or even number. The corner must be taken for it to count. If no corners are taken in the match it is considered an even number. Corners awarded but not taken are not considered.

1st Half Cornerbet
You have to predict which team will take the most corners in the 1st half only. The corner must be taken for it to count. Corners awarded but not taken are not considered.

1st Half Total Corners (Spread)
You have to predict whether the total amount of corners taken in the 1st half only is over or under the indicated spread. The corner must be taken for it to count. Corners awarded but not taken are not considered.

1st Half Corners Odd/Even
You have to predict whether the total amount of corners taken in the 1st half only is an odd or even number. The corner must be taken for it to count. If no corners are taken in the 1st half it is considered an even number. Corners awarded but not taken are not considered.

General Booking MarketsYellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 3 cards. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered. Cards shown to players before the kick off, or after the final whistle of regular time, will not be taken into consideration. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.

1X2 Bookings
You have to predict which team will be shown the most cards in the match.

Total Bookings (spread)
You have to predict whether the total number of cards shown to the players of both teams will be over or under the indicated spread.

Bookings Home team (spread)
You have to predict whether the total number of cards shown to the players of home team will be over or under the indicated spread.

Bookings Away team
You have to forecast whether the total number of cards shown to the players of away team will be over or under the indicated spread.

Total Bookings (exactly)
You have to predict the exact number of cards shown to the players of both teams selecting one of the offered options (4, 5, 6, 7, 8, 9, 10, 11, 12+).

1st Half Bookings Home team (spread)
You have to predict whether the total number of cards shown to the players of home team in the 1st half will be over or under the indicated spread.

1st Half Bookings Away team
You have to forecast whether the total number of cards shown to the players of away team in the 1st half will be over or under the indicated spread.

Next Goalscorer
You have to predict which player will score the next goal of the match. Own goals do not count towards settlement of this market. If an own-goal is scored, for settlement purposes the bet will apply to the next goal. 
To give an example:
If you place a bet when the score is 1-0 on Ronaldo next goalscorer, If the 2nd goal is an own goal but Ronaldo scores the 3rd goal, your bet will be considered a winner.
All players who started the match are considered valid. All players who are currently taking part are listed. If for any reason an unlisted player scores a goal all bets on listed players stand.

Anytime Goalscorer
You have to predict if your selected player will score at anytime during the match. 90mins only. Own goals do not count towards settlement of this market. 
All players who started the match are considered valid. All players who are currently taking part are listed. If for any reason an unlisted player scores a goal all bets on listed players stand.

1X2 Extra Time
You have to predict the outcome of the extra time of the match. There are 3 possible outcomes: 1 (considering only the goals scored during the extra time, the home team wins), X (considering only the goals scored during the extra time, the two teams draw), 2 (considering only the goals scored during the extra time, the away team wins).

Over/Under ET (spread)
You have to predict whether the total goals scored in the Extra Time period only is over or under the indicated spread. Goals scored outside of the extra time period do not count.

Extra Time Who Wins the Rest?
You have to predict the outcome of the Extra Time period only not considering possible goals scored in Extra Time before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Next Goal Extra Time
You have to predict the team that will score the next goal in the Extra Time period. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the match).

Extra Time Correct Score
You have to predict the correct score of the Extra Time period only.

1st Half Extra Time 1X2
You have to predict who wins the 1st half of Extra Time. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

To Win Penalty Shootout
You have to predict the team that will win the match at the end of the penalty shootout.

Next Goal Penalty Shootout
You have to predict which team will score the next goal in the penalty shootout.

Swimming Live

Article 1
The outcome of the betting on swimming is based on the first official results published. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.

Article 2
If a swimming event is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.

Article 3
Types of Bets

Winner. This means that the swimmer or national team selected will win the race. If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section)

Placing. This means that the swimmer or national team selected will reach the podium (first, second or third position). If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section)

Head to Head. One has to predict which one of the two swimmers or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the swimmers or teams retires or is disqualified, this type of bet will be declared void.

Tennis Live

Article 1
Whenever a tennis match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within midnight (CET) of the day following the scheduled day of the match. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event that where still open at the moment of the interruption will be considered void, while the settled bets will stand valid.
If a player is disqualified during the match, only settled bets and all bets placed on the market "Match Winner", will be paid. All other bets placed and not yet settled will be considered Void. If a player should win a whole game by referee's decision (f.e. warning for his opponent), all the bets related to that game will be Void.

Article 2
Unless otherwise stated for specific bet typologies, if a player withdraws during a match all the bets still open at the moment of the withdrawal will be void, while the settled bets will stand valid.

Article 3
If the player indicated as serving is not the correct one, all the bets related to the current or next game, current or next score, handicap and next game's first point will be voided, independently from their outcome.

Article 4
Market Types

Match Winner
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins). If a player retires before the completion of the first two sets this bet typology will be considered void.

Set X Winner
You have to predict the winner of the given set. If the set is not completed the selection will be void. There are 2 possible outcomes: 1 (the first player wins the set), 2 (the second player wins the set). 

Correct Score
You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match the selection will be void.

Set X Correct Score
You have to predict the correct score of the indicated set in terms of games won by each player. If the set is not completed this selection will be void.

Number of Sets
You have to predict how many sets will be played to completion in the entire match.

Double Result (1st Set / Match)
You have to predict the combined result of who will win the 1st set and the overall match. There are 4 possible options:
1/1 – Player 1 wins the first set in the match and the match overall
1/2 – Player 1 wins the first set in the match and Player 2 wins the match overall
2/1 – Player 2 win the first set in the match and Player 1 wins the match overall
2/2 – Player 2 wins the first set in the match and the match overall

Who Wins Game X of Set Y?
You have to predict the winner of the indicated game played in the indicated set. There are 2 possible outcomes: 1 (the first player wins the game), 2 (the second player wins the game).

Total Games (spread)
You have to predict whether the number of games played in the entire match will be over or under the indicated spread.

Total Games in Set (spread)
You have to predict whether the total number of games played in the set is over or under the indicated spread. A tie break is regarded as one game.

Odd/Even Games
You have to predict whether the number of games played in the match OR set is an odd or even number.

Score of Game X in Set Y or Break
You have to predict the score of the indicated game. There are 5 possible options:
Player X to 0 – The server wins the game without conceding a point
Player X to 15 – The server wins the game with the receiver scoring 15
Player X to 30 – The server wins the game with the receiver scoring 30
Player X to 40 – The server wins the game after the game went to deuce
Break – The receiver wins the game by breaking serve

Exact Number of Points in Game X of Set Y
You have to predict the exact number of points played in the named game of the specific set.

Who Wins Point X in Game Y?
You have to predict which player will win the named point in the specific game of the set. 

Any Set 6:0 or 0:6
You have to predict whether any set in the match will end with a 6:0 or 0:6 score line.

Correct Score in Tie Break
You have to predict the correct score of the indicated Tie Break.

Total Points in Tie Break (spread)
You have to predict whether the total amount of points scored in the indicated tie break is over or under the indicated spread.

Volleyball & Beach Volleyball Live

Article 1
Unless otherwise stated for specific bet typologies the outcome of a bet on volleyball live event is based on the result of the match after the scheduled regular time. For settlement purpose will be considered only the competition's official websites results.

Article 2
If a volleyball match is officially postponed or suspended, all the related bets will remain valid if the event is completed within midnight (CET) of the day of the match. Otherwise all the bet typologies related to that event that were still open at the moment of the suspension will be considered void, while all the settled bets will stand valid.

Article 3
Market Types

Match Winner
You have to predict which team will win the match.

Total Points (spread)
You have to predict whether the total points scored in the match is over or under the indicated spread.

Set Winner
You have to predict which team will win the indicated set.

2 Way Handicap
You have to predict the winner of the game by adding or subtracting the spread offered from the final score.
Example:
If the spread offered is Home -6.5:
- Betting on 1H, the bet is won if the home team wins with a margin of at least 7 points.
- Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 points.

Set X 2 Way Handicap
You have to predict the winner of the indicated set by adding or subtracting the spread offered from the final set score.
Example:
If the spread offered is Home -3.5:
- Betting on 1H, the bet is won if the home team wins the set with a margin of at least 4 goals.
- Betting on 2H, the bet is won if the away team wins or loses the set with a margin lower than 4 goals.

Set X - Which Team Wins Race to Y Points?
You have to predict which team will score the indicated point first in a race situation. If the nominated point is not scored in the indicated set, the selection will be void.

Set X Team to Score Point Y
You have to predict which team will score the indicated point in the set. If the indicated point is not scored, the selection will be made void.

Set X Total Points (spread)
You have to predict whether the total points scored in the set is over or under the indicated spread.

Correct Score
You have to predict the correct score of the match in terms of sets won by each team.

Number of Sets
You have to predict how many sets will be played to completion in the entire match.

Set X Odd/Even
You have to predict if the total number of points scored during the indicated set are going to be odd or even.

How Many Sets Will Exceed Score Limit?
You have to predict how many completed sets in the match will go to a sudden death scenario.

Waterpolo Live

Article 1
The outcome of a bet on a live waterpolo event is based on the result obtained at the end of normal time plus eventual extra time and penalties.
For reference purposes, the final results published on the official website will be retained as valid.

Article 2
If an event in waterpolo is officially postponed or suspended, all the bets will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
If the event does not take place or is not completed in the stipulated time, all the bets which are open at the moment of suspension will be declared void while those which have been made before will remain valid.

Article 3
Types of Bets

Winner. The winning bet will be on the selected team which will be the winner

Placing. This means that the selected team will reach the podium (first, second or third position). If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section)

Head to Head. One has to predict which one of the two teams specified in the bet reaches the best placing in the final classification. If one of the teams is eliminated in the same phase this type of bet will be declared void.

Winter Sports Live

Article 1
The outcome of a bet on skiing (alpine skiing, nordic skiing) is based on the first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the results published by the tournament officials.

Article 2
If a competition is officially postponed or suspended, all related bets will remain valid if the event is resumed and finished within 72 hours from the official start time. If the competition is not resumed or if it is not completed within the mentioned time frame, all bet typologies related to that event will be deemed void. Bets which have already been settled (Head to Head) will remain valid.

Article 3
If one or more competitors retire before the beginning of the competition, all bet typologies affected by their performance will be deemed void.

Article 4
Market types

• Winner
You predict that the selected competitor will win the competition. In case of a draw the Dead heat rule will apply (Art. 8 in the General Rules section).
If the selection "Any Other" is offered, it will include all the competitors who are not included in the initial list of competitors. Under no circumstances the selection "Any Other" will include a competitor that has been previously offered as a single option during the live event.

• Winner First Run
You predict that the selected competitor will win the first run.

• Placed
You predict that the selected competitor will reach the podium (first, second or third place). In case of a draw the Dead heat rule will apply (Art. 8 in the General Rules section).

• Head to Head
You have to predict which of the two competitors specified in the bet will achieve the best position in the event. If, during a competition consisting of one run only, one of the two competitors does not reach the finish line or is disqualified, he will be regarded as the loser.
If both competitors do not complete the competition, the bet will be deemed void.

• Head to Head Run
You have to predict which of the two competitors specified in the bet will achieve the best position in the run. If both competitors do not complete the run, the bet will be deemed void. If one of the two competitors does not reach the finish line or is disqualified, he will be regarded as the loser. The results of the previous or following runs will not be considered.

Cinema and Music Live

Article 1
The outcome of a bet on Music and Entertainment is based on the final result of the competition.

Article 2
All the bets will be reported and paid only after the official conclusion of the relevant competition or phase. In no case the payment will be made before this time.

Article 3
Any decision taken by disciplinary or legal entities, before or during the course of the competition / phase will be taken into account in the evaluation of the outcome of the bet (for example, any penalties or disqualification). In the event that such decisions are taken after the official announcement of the winner, they will not be considered.

Article 4
Types of market

  • Winner
    You predict which entrant will win the competition. In case of a draw the Dead heat rule will be applied (Art. 8 in the General Rules section).
  • Placing
    You predict which entrant will reach the podium (first, second or third position). In case of a draw the Dead heat rule will be applied (Art. 8 in the General Rules section).
  • Head to Head
    You predict which one of the two teams specified in the bet reaches the best placing in the classification. If both of the selections were to achieve the same result or be eliminated at the same stage of the competition, this type of bet will be void.

Elections Live

Article 1
The outcome of a bet on Elections will be set according to the official results announced by the relevant Electoral Commission. Any decisions that will affect the result, taken after the official announcement, will not be taken into account.

Article 2
All the bets will be reported and paid only after the official conclusion of the relevant competition or phase. In no case the payment will be made before this time.

Article 3
Types of market

  • Winner
    You predict which political party or politician will win the competition. In case of a draw the Dead heat rule will be applied (Art. 8 in the General Rules section).
  • Placing
    You predict which political party or politician reach the first, second or third place. In case of a draw the Dead heat rule will be applied (Art. 8 in the General Rules section).
  • Head to Head
    You predict which of the two political parties or politicians specified in the bet will get the best placing in the event.
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